Shader "_lil/[Optional] lilToonOutlineOnlyTransparent" { Properties { lilProperties "Default" lilProperties "DefaultTransparent" } lilPassShaderName "Hidden/ltspass_transparent" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest+10"} lilSubShaderBRP "DefaultUsePassOutlineOnly" lilSubShaderLWRP "DefaultUsePassOutlineOnly" lilSubShaderURP "DefaultUsePassOutlineOnly" lilSubShaderHDRP "DefaultUsePassOutlineOnly" CustomEditor "*LIL_EDITOR_NAME*" }