Shader "Hidden/lilToonTransparentOutline" { Properties { lilProperties "Default" lilProperties "DefaultTransparent" } lilPassShaderName "Hidden/ltspass_transparent" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest+10"} lilSubShaderBRP "DefaultUsePassOutline" lilSubShaderLWRP "DefaultUsePassOutline" lilSubShaderURP "DefaultUsePassOutline" lilSubShaderHDRP "DefaultUsePassOutline" CustomEditor "*LIL_EDITOR_NAME*" }