Shader "Hidden/lilToonRefraction" { Properties { lilProperties "Default" lilProperties "DefaultRefraction" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Transparent-100"} lilSubShaderBRP "DefaultRefraction" lilSubShaderLWRP "DefaultRefraction" lilSubShaderURP "DefaultRefraction" lilSubShaderHDRP "DefaultRefraction" CustomEditor "*LIL_EDITOR_NAME*" }