Shader "_lil/[Optional] lilToonOutlineOnly" { Properties { lilProperties "Default" lilProperties "DefaultOpaque" } lilPassShaderName "Hidden/ltspass_opaque" lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"} lilSubShaderBRP "DefaultUsePassOutlineOnly" lilSubShaderLWRP "DefaultUsePassOutlineOnly" lilSubShaderURP "DefaultUsePassOutlineOnly" lilSubShaderHDRP "DefaultUsePassOutlineOnly" CustomEditor "*LIL_EDITOR_NAME*" }