Shader "Hidden/lilToonOutline" { Properties { lilProperties "Default" lilProperties "DefaultOpaque" } lilPassShaderName "Hidden/ltspass_opaque" lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"} lilSubShaderBRP "DefaultUsePassOutline" lilSubShaderLWRP "DefaultUsePassOutline" lilSubShaderURP "DefaultUsePassOutline" lilSubShaderHDRP "DefaultUsePassOutline" CustomEditor "*LIL_EDITOR_NAME*" }