Shader "Hidden/lilToonGem" { Properties { lilProperties "Default" lilProperties "DefaultGem" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Transparent-100"} lilSubShaderBRP "DefaultGem" lilSubShaderLWRP "DefaultGem" lilSubShaderURP "DefaultGem" lilSubShaderHDRP "DefaultGem" CustomEditor "*LIL_EDITOR_NAME*" }