Shader "_lil/[Optional] lilToonFurOnlyCutout" { Properties { lilProperties "Default" lilProperties "DefaultFurCutout" } lilPassShaderName "Hidden/lilToonFurCutout" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest"} lilSubShaderBRP "DefaultUsePassFurOnly" lilSubShaderLWRP "DefaultUsePassFurOnly" lilSubShaderURP "DefaultUsePassFurOnly" lilSubShaderHDRP "DefaultUsePassFurOnly" CustomEditor "*LIL_EDITOR_NAME*" }