Shader "Hidden/lilToonFurCutout" { Properties { lilProperties "Default" lilProperties "DefaultFurCutout" } HLSLINCLUDE #define LIL_RENDER 1 ENDHLSL lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest"} lilSubShaderBRP "DefaultFur" lilSubShaderLWRP "DefaultFur" lilSubShaderURP "DefaultFur" lilSubShaderHDRP "DefaultFur" CustomEditor "*LIL_EDITOR_NAME*" }