#define LIL_HDRP #define LIGHTLOOP_DISABLE_TILE_AND_CLUSTER #if !defined(SHADOW_LOW) && !defined(SHADOW_MEDIUM) && !defined(SHADOW_HIGH) #define SHADOW_LOW #endif #if defined(SHADOW_LOW) #define PUNCTUAL_SHADOW_LOW #define DIRECTIONAL_SHADOW_LOW #elif defined(SHADOW_MEDIUM) #define PUNCTUAL_SHADOW_MEDIUM #define DIRECTIONAL_SHADOW_MEDIUM #elif defined(SHADOW_HIGH) #define PUNCTUAL_SHADOW_HIGH #define DIRECTIONAL_SHADOW_HIGH #endif //#pragma multi_compile_fragment AREA_SHADOW_MEDIUM AREA_SHADOW_HIGH #define AREA_SHADOW_MEDIUM #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialEvaluation.hlsl"