using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaterFloat : MonoBehaviour { public float WaterHeight = 15.5f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (transform.position.y < WaterHeight) { //Vector3 newposition = Vector3 (transform.position.x, WaterHeight, transform.position.y); //transform.position.y = newposition; transform.position = new Vector3 (transform.position.x, WaterHeight, transform.position.z); } } }