#if UNITY_EDITOR using UnityEngine; namespace lilToon { public class lilShaderManager { public static Shader lts = Shader.Find("lilToon"); public static Shader ltsc = Shader.Find("Hidden/lilToonCutout"); public static Shader ltst = Shader.Find("Hidden/lilToonTransparent"); public static Shader ltsot = Shader.Find("Hidden/lilToonOnePassTransparent"); public static Shader ltstt = Shader.Find("Hidden/lilToonTwoPassTransparent"); public static Shader ltso = Shader.Find("Hidden/lilToonOutline"); public static Shader ltsco = Shader.Find("Hidden/lilToonCutoutOutline"); public static Shader ltsto = Shader.Find("Hidden/lilToonTransparentOutline"); public static Shader ltsoto = Shader.Find("Hidden/lilToonOnePassTransparentOutline"); public static Shader ltstto = Shader.Find("Hidden/lilToonTwoPassTransparentOutline"); public static Shader ltsoo = Shader.Find("_lil/[Optional] lilToonOutlineOnly"); public static Shader ltscoo = Shader.Find("_lil/[Optional] lilToonCutoutOutlineOnly"); public static Shader ltstoo = Shader.Find("_lil/[Optional] lilToonTransparentOutlineOnly"); public static Shader ltstess = Shader.Find("Hidden/lilToonTessellation"); public static Shader ltstessc = Shader.Find("Hidden/lilToonTessellationCutout"); public static Shader ltstesst = Shader.Find("Hidden/lilToonTessellationTransparent"); public static Shader ltstessot = Shader.Find("Hidden/lilToonTessellationOnePassTransparent"); public static Shader ltstesstt = Shader.Find("Hidden/lilToonTessellationTwoPassTransparent"); public static Shader ltstesso = Shader.Find("Hidden/lilToonTessellationOutline"); public static Shader ltstessco = Shader.Find("Hidden/lilToonTessellationCutoutOutline"); public static Shader ltstessto = Shader.Find("Hidden/lilToonTessellationTransparentOutline"); public static Shader ltstessoto = Shader.Find("Hidden/lilToonTessellationOnePassTransparentOutline"); public static Shader ltstesstto = Shader.Find("Hidden/lilToonTessellationTwoPassTransparentOutline"); public static Shader ltsl = Shader.Find("Hidden/lilToonLite"); public static Shader ltslc = Shader.Find("Hidden/lilToonLiteCutout"); public static Shader ltslt = Shader.Find("Hidden/lilToonLiteTransparent"); public static Shader ltslot = Shader.Find("Hidden/lilToonLiteOnePassTransparent"); public static Shader ltsltt = Shader.Find("Hidden/lilToonLiteTwoPassTransparent"); public static Shader ltslo = Shader.Find("Hidden/lilToonLiteOutline"); public static Shader ltslco = Shader.Find("Hidden/lilToonLiteCutoutOutline"); public static Shader ltslto = Shader.Find("Hidden/lilToonLiteTransparentOutline"); public static Shader ltsloto = Shader.Find("Hidden/lilToonLiteOnePassTransparentOutline"); public static Shader ltsltto = Shader.Find("Hidden/lilToonLiteTwoPassTransparentOutline"); public static Shader ltsref = Shader.Find("Hidden/lilToonRefraction"); public static Shader ltsrefb = Shader.Find("Hidden/lilToonRefractionBlur"); public static Shader ltsfur = Shader.Find("Hidden/lilToonFur"); public static Shader ltsfurc = Shader.Find("Hidden/lilToonFurCutout"); public static Shader ltsfurtwo = Shader.Find("Hidden/lilToonFurTwoPass"); public static Shader ltsfuro = Shader.Find("_lil/[Optional] lilToonFurOnly"); public static Shader ltsfuroc = Shader.Find("_lil/[Optional] lilToonFurOnlyCutout"); public static Shader ltsfurotwo = Shader.Find("_lil/[Optional] lilToonFurOnlyTwoPass"); public static Shader ltsgem = Shader.Find("Hidden/lilToonGem"); public static Shader ltsfs = Shader.Find("_lil/lilToonFakeShadow"); public static Shader ltsover = Shader.Find("_lil/[Optional] lilToonOverlay"); public static Shader ltsoover = Shader.Find("_lil/[Optional] lilToonOverlayOnePass"); public static Shader ltslover = Shader.Find("_lil/[Optional] lilToonLiteOverlay"); public static Shader ltsloover = Shader.Find("_lil/[Optional] lilToonLiteOverlayOnePass"); public static Shader ltsbaker = Shader.Find("Hidden/ltsother_baker"); public static Shader ltspo = Shader.Find("Hidden/ltspass_opaque"); public static Shader ltspc = Shader.Find("Hidden/ltspass_cutout"); public static Shader ltspt = Shader.Find("Hidden/ltspass_transparent"); public static Shader ltsptesso = Shader.Find("Hidden/ltspass_tess_opaque"); public static Shader ltsptessc = Shader.Find("Hidden/ltspass_tess_cutout"); public static Shader ltsptesst = Shader.Find("Hidden/ltspass_tess_transparent"); public static Shader ltsm = Shader.Find("_lil/lilToonMulti"); public static Shader ltsmo = Shader.Find("Hidden/lilToonMultiOutline"); public static Shader ltsmref = Shader.Find("Hidden/lilToonMultiRefraction"); public static Shader ltsmfur = Shader.Find("Hidden/lilToonMultiFur"); public static Shader ltsmgem = Shader.Find("Hidden/lilToonMultiGem"); public static Shader mtoon = Shader.Find("VRM/MToon"); public static void InitializeShaders() { lts = Shader.Find("lilToon"); ltsc = Shader.Find("Hidden/lilToonCutout"); ltst = Shader.Find("Hidden/lilToonTransparent"); ltsot = Shader.Find("Hidden/lilToonOnePassTransparent"); ltstt = Shader.Find("Hidden/lilToonTwoPassTransparent"); ltso = Shader.Find("Hidden/lilToonOutline"); ltsco = Shader.Find("Hidden/lilToonCutoutOutline"); ltsto = Shader.Find("Hidden/lilToonTransparentOutline"); ltsoto = Shader.Find("Hidden/lilToonOnePassTransparentOutline"); ltstto = Shader.Find("Hidden/lilToonTwoPassTransparentOutline"); ltsoo = Shader.Find("_lil/[Optional] lilToonOutlineOnly"); ltscoo = Shader.Find("_lil/[Optional] lilToonCutoutOutlineOnly"); ltstoo = Shader.Find("_lil/[Optional] lilToonTransparentOutlineOnly"); ltstess = Shader.Find("Hidden/lilToonTessellation"); ltstessc = Shader.Find("Hidden/lilToonTessellationCutout"); ltstesst = Shader.Find("Hidden/lilToonTessellationTransparent"); ltstessot = Shader.Find("Hidden/lilToonTessellationOnePassTransparent"); ltstesstt = Shader.Find("Hidden/lilToonTessellationTwoPassTransparent"); ltstesso = Shader.Find("Hidden/lilToonTessellationOutline"); ltstessco = Shader.Find("Hidden/lilToonTessellationCutoutOutline"); ltstessto = Shader.Find("Hidden/lilToonTessellationTransparentOutline"); ltstessoto = Shader.Find("Hidden/lilToonTessellationOnePassTransparentOutline"); ltstesstto = Shader.Find("Hidden/lilToonTessellationTwoPassTransparentOutline"); ltsl = Shader.Find("Hidden/lilToonLite"); ltslc = Shader.Find("Hidden/lilToonLiteCutout"); ltslt = Shader.Find("Hidden/lilToonLiteTransparent"); ltslot = Shader.Find("Hidden/lilToonLiteOnePassTransparent"); ltsltt = Shader.Find("Hidden/lilToonLiteTwoPassTransparent"); ltslo = Shader.Find("Hidden/lilToonLiteOutline"); ltslco = Shader.Find("Hidden/lilToonLiteCutoutOutline"); ltslto = Shader.Find("Hidden/lilToonLiteTransparentOutline"); ltsloto = Shader.Find("Hidden/lilToonLiteOnePassTransparentOutline"); ltsltto = Shader.Find("Hidden/lilToonLiteTwoPassTransparentOutline"); ltsref = Shader.Find("Hidden/lilToonRefraction"); ltsrefb = Shader.Find("Hidden/lilToonRefractionBlur"); ltsfur = Shader.Find("Hidden/lilToonFur"); ltsfurc = Shader.Find("Hidden/lilToonFurCutout"); ltsfurtwo = Shader.Find("Hidden/lilToonFurTwoPass"); ltsgem = Shader.Find("Hidden/lilToonGem"); ltsfs = Shader.Find("_lil/lilToonFakeShadow"); ltsbaker = Shader.Find("Hidden/ltsother_baker"); ltspo = Shader.Find("Hidden/ltspass_opaque"); ltspc = Shader.Find("Hidden/ltspass_cutout"); ltspt = Shader.Find("Hidden/ltspass_transparent"); ltsptesso = Shader.Find("Hidden/ltspass_tess_opaque"); ltsptessc = Shader.Find("Hidden/ltspass_tess_cutout"); ltsptesst = Shader.Find("Hidden/ltspass_tess_transparent"); ltsm = Shader.Find("_lil/lilToonMulti"); ltsmo = Shader.Find("Hidden/lilToonMultiOutline"); ltsmref = Shader.Find("Hidden/lilToonMultiRefraction"); ltsmfur = Shader.Find("Hidden/lilToonMultiFur"); ltsmgem = Shader.Find("Hidden/lilToonMultiGem"); mtoon = Shader.Find("VRM/MToon"); } } } #endif