Shader "Hidden/lilToonLiteOnePassTransparentOutline" { Properties { lilProperties "DefaultLite" lilProperties "DefaultTransparent" } lilPassShaderName "Hidden/ltspass_lite_transparent" lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "AlphaTest+10"} lilSubShaderBRP "DefaultUsePassOutlineNoForwardAdd" lilSubShaderLWRP "DefaultUsePassOutline" lilSubShaderURP "DefaultUsePassOutline" lilSubShaderHDRP "DefaultUsePassOutline" CustomEditor "*LIL_EDITOR_NAME*" }