Shader "Hidden/lilToonTessellation" { Properties { lilProperties "Default" lilProperties "DefaultOpaque" } lilPassShaderName "Hidden/ltspass_tess_opaque" lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Geometry"} lilSubShaderBRP "DefaultUsePass" lilSubShaderLWRP "DefaultUsePass" lilSubShaderURP "DefaultUsePass" lilSubShaderHDRP "DefaultUsePass" CustomEditor "*LIL_EDITOR_NAME*" }