Shader "Hidden/lilToonRefractionBlur" { Properties { lilProperties "Default" lilProperties "DefaultRefraction" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderTags {"RenderType" = "Opaque" "Queue" = "Transparent-100"} lilSubShaderBRP "DefaultRefractionBlur" lilSubShaderLWRP "DefaultRefractionBlur" lilSubShaderURP "DefaultRefractionBlur" lilSubShaderHDRP "DefaultRefractionBlur" CustomEditor "*LIL_EDITOR_NAME*" }