Shader "Hidden/lilToonFurTwoPass" { Properties { lilProperties "Default" lilProperties "DefaultFurTransparent" } HLSLINCLUDE #define LIL_RENDER 2 ENDHLSL lilSubShaderTags {"RenderType" = "TransparentCutout" "Queue" = "Transparent"} lilSubShaderBRP "DefaultFurTwoPass" lilSubShaderLWRP "DefaultFur" lilSubShaderURP "DefaultFurTwoPass" lilSubShaderHDRP "DefaultFurTwoPass" CustomEditor "*LIL_EDITOR_NAME*" }