dom's untested FloatToIntBits

This commit is contained in:
DomNomNomVR 2025-02-24 20:51:57 +13:00
parent 6e2f9688ed
commit fa9fb27a98

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@ -3,6 +3,8 @@ using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using System.Runtime.InteropServices;
using System.IO;
@ -100,18 +102,19 @@ public class RT3script : MonoBehaviour
}
//encode into pixels this camera's coordinates
var encodedTransform = new Color[256];
var encodedTransform = new Color[32];
var tr = cameraList[i].transform.localToWorldMatrix;
for (int j = 0; j < 256; j++) {
uint floatbits = FloatToIntBits(tr[1,1]);
for (int j = 0; j < 32; j++) {
//this logic does a bitwise check on the length value at bit j
if ((((int)tr[0,0] >> j) & 1)==1) {
if (((floatbits >> j) & 1)==1) {
encodedTransform[j] = Color.white;
}
else {
encodedTransform[j] = Color.black;
}
}
outputImage.SetPixels((256*i),outputImage.height-2,256,1, encodedTransform);
outputImage.SetPixels((256*i), outputImage.height-2,32,1, encodedTransform);
//encode into pixels transform matrix for this camera
outputImage.Apply();
@ -126,6 +129,23 @@ public class RT3script : MonoBehaviour
frameCount += 1;
}
}
// Based on this: https://stackoverflow.com/a/16822144
[StructLayout(LayoutKind.Explicit)]
private struct FloatAndUIntUnion {
// The memort layout of this struct looks like this
// but both pointers refer to the same memory address.
// UInt32Bits: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
// FloatValue: SEEEEEEEEFFFFFFFFFFFFFFFFFFFFFFF
[FieldOffset(0)] public uint UInt32Bits;
[FieldOffset(0)] public float FloatValue;
}
public static uint FloatToIntBits(float value) {
FloatAndUIntUnion f2i = default(FloatAndUIntUnion);
f2i.FloatValue = value; // write as float
return f2i.UInt32Bits; // read back as int
}
void OnDestroy()