clean syntax in shader files

This commit is contained in:
buncccc 2025-04-14 16:28:12 +12:00
parent c20caf803c
commit f19ce6219c
2 changed files with 7 additions and 11 deletions

View File

@ -1,12 +1,9 @@
uniform sampler2D map;
uniform float cameraIndex;
uniform float numCameras;
uniform mat4 c2wm;
varying vec2 vUv;
varying float paintfordiscard;

View File

@ -15,11 +15,10 @@ uniform mat4 c2wm;
varying vec2 vUv;
varying vec2 vUv1pxOffset;
varying float paintfordiscard;
void main() {
vUv = vec2( position.x / width, position.y / height ); // -> vec2(0, 0)