clean syntax in shader files
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@ -1,12 +1,9 @@
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uniform sampler2D map;
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uniform float cameraIndex;
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uniform float numCameras;
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uniform mat4 c2wm;
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varying vec2 vUv;
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varying float paintfordiscard;
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@ -15,11 +15,10 @@ uniform mat4 c2wm;
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varying vec2 vUv;
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varying vec2 vUv1pxOffset;
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varying float paintfordiscard;
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void main() {
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vUv = vec2( position.x / width, position.y / height ); // -> vec2(0, 0)
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