clean up
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 1006689567576dc4ba3e610b5f29b209
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang="en">
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<html lang="en">
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<head>
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<head>
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<title>three.js - kinect</title>
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<title>Holoprojection browser endpoint</title>
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<meta charset="utf-8" />
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<meta charset="utf-8" />
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<meta
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<meta
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name="viewport"
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name="viewport"
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@ -26,6 +26,8 @@
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type="video/mp4"
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type="video/mp4"
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/>
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/>
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</video>
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</video>
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<div id="main-scene-container"></div>
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<canvas id="debugCanvas" width="512" height="256" />
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<script type="importmap">
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<script type="importmap">
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{
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{
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@ -80,14 +82,7 @@
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}
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}
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function init() {
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function init() {
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const container = document.createElement("div");
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const container = document.getElementById("main-scene-container");
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document.body.appendChild(container);
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const info = document.createElement("div");
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info.id = "info";
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info.innerHTML =
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'<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - kinect';
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document.body.appendChild(info);
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camera = new THREE.PerspectiveCamera(
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camera = new THREE.PerspectiveCamera(
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50,
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50,
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@ -265,6 +260,5 @@
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</script>
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</script>
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<canvas id="debugCanvas" width="512" height="256" />
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</body>
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</body>
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</html>
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</html>
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@ -55,7 +55,7 @@ void main() {
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vec4 pos = vec4(
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vec4 pos = vec4(
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( position.x / width - 0.5 )*boxSize,
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( position.x / width - 0.5 )*boxSize,
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( position.y / height - 0.5 )*boxSize,
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( position.y / height - 0.5 )*boxSize,
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(-1.0)*z*boxSize*0.5, // we applied a (-1.0) multiplier to try to flip element [2,2]
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z*boxSize*0.5, // we had applied a (-1.0) multiplier to try to flip element [2,2]
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1.0);
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1.0);
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//vec4 pos2 = pos;
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//vec4 pos2 = pos;
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vec4 pos2 = c2wm * pos;
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vec4 pos2 = c2wm * pos;
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