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@ -66,20 +66,21 @@ public class RT3script : MonoBehaviour
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void LateUpdate()
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{
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{
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float expectedFrames = Time.timeSinceLevelLoad * targetFrameRate;
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float expectedFrames = Time.timeSinceLevelLoad * targetFrameRate;
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if (frameCount < expectedFrames) {
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if (frameCount < expectedFrames) {
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// Graphics.CopyTexture(colorImage, 0, 0, 0, 0, 256, 256, outputImage, 0, 0, 0, 0);
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// Graphics.CopyTexture(colorImage, 0, 0, 0, 0, 256, 256, outputImage, 0, 0, 0, 0);
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// Graphics.CopyTexture(depthImage, 0, 0, 0, 0, 256, 256, outputImage, 0, 0, 256, 0);
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// Graphics.CopyTexture(depthImage, 0, 0, 0, 0, 256, 256, outputImage, 0, 0, 256, 0);
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RenderTexture.active = colorImage;
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// RenderTexture.active = colorImage;
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outputImage.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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// outputImage.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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outputImage.Apply();
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// outputImage.Apply();
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RenderTexture.active = depthImage;
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RenderTexture.active = depthImage;
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outputImage.ReadPixels(new Rect(0, 0, 256, 256), 256, 0);
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outputImage.ReadPixels(new Rect(0, 0, depthImage.width, depthImage.height), 0, 0);
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outputImage.Apply();
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outputImage.Apply();
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RenderTexture.active = null;
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// Get the raw pixel data and write it to FFmpeg's input stream
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// Get the raw pixel data and write it to FFmpeg's input stream
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byte[] frameBytes = outputImage.GetRawTextureData();
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byte[] frameBytes = outputImage.GetRawTextureData();
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129
Assets/RT3script.cs.newbak
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129
Assets/RT3script.cs.newbak
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@ -0,0 +1,129 @@
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using System.Collections;
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using System.Diagnostics;
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using System.IO;
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using UnityEngine;
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public class FFmpegVideoRecorder : MonoBehaviour
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{
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public Camera targetCamera; // Assign your camera in the Inspector
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public int outputWidth = 1920; // Output video width
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public int outputHeight = 1080; // Output video height
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public int outputFrameRate = 30; // Output video frame rate
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public string ffmpegPath = "ffmpeg"; // Path to the FFmpeg binary
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public string outputFilePath = "output.mp4"; // Path to save the video
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private RenderTexture renderTexture;
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private Texture2D frameTexture;
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private Process ffmpegProcess;
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private BinaryWriter ffmpegInputStream;
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private void Start()
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{
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// Setup FFmpeg process
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StartFFmpeg();
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// Create a RenderTexture and Texture2D for capturing frames
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renderTexture = new RenderTexture(outputWidth, outputHeight, 24);
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frameTexture = new Texture2D(outputWidth, outputHeight, TextureFormat.RGB24, false);
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// Set the camera's target texture to render to the RenderTexture
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targetCamera.targetTexture = renderTexture;
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}
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private void LateUpdate()
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{
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// Capture the camera's current frame
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RenderTexture currentRT = RenderTexture.active;
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RenderTexture.active = renderTexture;
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targetCamera.Render();
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// Read the pixels from the RenderTexture into the Texture2D
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frameTexture.ReadPixels(new Rect(0, 0, outputWidth, outputHeight), 0, 0);
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frameTexture.Apply();
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// Write the frame's raw RGB data to the FFmpeg input stream
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byte[] frameData = frameTexture.GetRawTextureData();
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if (ffmpegInputStream != null)
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{
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ffmpegInputStream.Write(frameData);
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}
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// Restore the previous active RenderTexture
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RenderTexture.active = currentRT;
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}
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private void OnApplicationQuit()
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{
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StopFFmpeg();
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// Clean up temporary objects
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if (renderTexture != null)
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{
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RenderTexture.ReleaseTemporary(renderTexture);
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}
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if (frameTexture != null)
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{
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Destroy(frameTexture);
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}
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}
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private void StartFFmpeg()
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{
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var ffmpegStartInfo = new ProcessStartInfo
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{
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FileName = ffmpegPath,
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Arguments = $"-y -f rawvideo -vcodec rawvideo -pix_fmt rgb24 -s {outputWidth}x{outputHeight} -r {outputFrameRate} -i - -an -vcodec libx264 -pix_fmt yuv420p \"{outputFilePath}\"",
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UseShellExecute = false,
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RedirectStandardInput = true,
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RedirectStandardOutput = false,
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RedirectStandardError = true, // Optional: Redirect standard error for debugging
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CreateNoWindow = true
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};
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ffmpegProcess = new Process
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{
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StartInfo = ffmpegStartInfo
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};
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ffmpegProcess.Start();
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// Attach the input stream
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ffmpegInputStream = new BinaryWriter(ffmpegProcess.StandardInput.BaseStream);
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}
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private void StopFFmpeg()
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{
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if (ffmpegInputStream != null)
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{
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try
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{
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// Close the input stream
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ffmpegInputStream.Close();
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}
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catch
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{
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// Ignore any errors when closing the stream
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}
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ffmpegInputStream = null;
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}
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if (ffmpegProcess != null)
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{
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try
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{
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// Wait for the FFmpeg process to exit
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ffmpegProcess.WaitForExit();
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}
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catch
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{
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// Ignore any errors when waiting for the process
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}
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finally
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{
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ffmpegProcess.Close();
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}
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ffmpegProcess = null;
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}
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}
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}
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7
Assets/RT3script.cs.newbak.meta
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7
Assets/RT3script.cs.newbak.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 64763bbc0a4c16443a107fefed83ff75
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -154,7 +154,8 @@ PlayerSettings:
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resetResolutionOnWindowResize: 0
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resetResolutionOnWindowResize: 0
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androidSupportedAspectRatio: 1
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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androidMaxAspectRatio: 2.1
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applicationIdentifier: {}
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applicationIdentifier:
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Standalone: com.DefaultCompany.DNN-Depth-Capture
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buildNumber:
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buildNumber:
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Standalone: 0
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Standalone: 0
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iPhone: 0
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iPhone: 0
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