set and use debug quad to preview stream
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5d8557045d
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@ -14,6 +14,8 @@ public class RT3script : MonoBehaviour
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public string streamKey = "";
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public string streamKey = "";
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public string mp4name = "my_movie_depth_ffmpeg.mp4";
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public string mp4name = "my_movie_depth_ffmpeg.mp4";
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public Material debugMaterial;
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public Texture2D outputImage;
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public Texture2D outputImage;
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public int targetFrameRate = 60;
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public int targetFrameRate = 60;
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@ -21,7 +23,7 @@ public class RT3script : MonoBehaviour
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private Process ffmpegProcess;
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private Process ffmpegProcess;
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private string outputMP4;
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private string outputMP4;
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private int metadataWidth = 256;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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@ -39,7 +41,7 @@ public class RT3script : MonoBehaviour
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colorImage2 = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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colorImage2 = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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depthImage = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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depthImage = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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depthImage2 = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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depthImage2 = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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outputImage = new Texture2D(512,512, TextureFormat.RGB24, false);
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outputImage = new Texture2D(metadataWidth + 512, 512, TextureFormat.RGB24, false);
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// outputImage = new Texture2D(512,512, TextureFormat.RGBAFloat, false);
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// outputImage = new Texture2D(512,512, TextureFormat.RGBAFloat, false);
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Camera c = GetComponent<Camera>();
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Camera c = GetComponent<Camera>();
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@ -68,7 +70,7 @@ public class RT3script : MonoBehaviour
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colorCamera2.CopyFrom(c);
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colorCamera2.CopyFrom(c);
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colorCamera2.targetTexture = colorImage2;
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colorCamera2.targetTexture = colorImage2;
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debugMaterial.mainTexture = outputImage;
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// Initialize FFmpeg process
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// Initialize FFmpeg process
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StartFFmpeg();
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StartFFmpeg();
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@ -85,11 +87,11 @@ public class RT3script : MonoBehaviour
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// Graphics.CopyTexture(depthImage, 0, 0, 0, 0, 256, 256, outputImage, 0, 0, 256, 0);
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// Graphics.CopyTexture(depthImage, 0, 0, 0, 0, 256, 256, outputImage, 0, 0, 256, 0);
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RenderTexture.active = colorImage;
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RenderTexture.active = colorImage;
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outputImage.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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outputImage.ReadPixels(new Rect(0, 0, 256, 256), metadataWidth + 0, 0);
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outputImage.Apply();
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outputImage.Apply();
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RenderTexture.active = depthImage;
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RenderTexture.active = depthImage;
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outputImage.ReadPixels(new Rect(0, 0, depthImage.width, depthImage.height), 0, 256);
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outputImage.ReadPixels(new Rect(0, 0, depthImage.width, depthImage.height), metadataWidth + 0, 256);
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outputImage.Apply();
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outputImage.Apply();
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RenderTexture.active = null;
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RenderTexture.active = null;
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80
Assets/screen material.mat
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80
Assets/screen material.mat
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@ -0,0 +1,80 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: screen material
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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8
Assets/screen material.mat.meta
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8
Assets/screen material.mat.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 616c36703bce9bd449dfb4a4c0bdf876
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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