dec 2025 nz visit
This commit is contained in:
parent
8be33b903c
commit
29dc899eb4
@ -36,40 +36,39 @@ Shader "Custom/DepthOnly"
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fixed4 frag(v2f i) : SV_Target
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{
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// if (i.depth <= 0) {
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// return fixed4(1.0, 0.5, 0.0, 1.0);
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// }
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// Outputs depth in RGB (2^24 precision)
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// ****We had to change Unity's color space to Gamma such that it doesn't add its own gamma correction,
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// for this to work *******
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uint depth24b = (i.depth * ((1<<24)-1)); // maps depth to be from 0 --- 2^24
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// uint depth24b = (i.depth * ((1<<24)-1)); // maps depth to be from 0 --- 2^24
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uint rEncode = 0;
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uint gEncode = 0;
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uint bEncode = 0;
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// This loop encodes depth into a 24 bit value split across all three color channels.
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// The least significant digit is the last blue value.
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// The most significant digit is the first red value.
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for (int i = 0; i < 8; i++){
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bEncode |= ((depth24b) & 1) << i;
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depth24b >>= 1;
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// uint rEncode = 0;
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// uint gEncode = 0;
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// uint bEncode = 0;
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// // This loop encodes depth into a 24 bit value split across all three color channels.
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// // The least significant digit is the last blue value.
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// // The most significant digit is the first red value.
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// for (int i = 0; i < 8; i++){
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// bEncode |= ((depth24b) & 1) << i;
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// depth24b >>= 1;
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gEncode |= ((depth24b) & 1) << i;
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depth24b >>= 1;
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// gEncode |= ((depth24b) & 1) << i;
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// depth24b >>= 1;
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rEncode |= ((depth24b) & 1) << i;
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depth24b >>= 1;
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}
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return fixed4(
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rEncode/255.,
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gEncode/255.,
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bEncode/255.,
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1.0
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);
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// rEncode |= ((depth24b) & 1) << i;
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// depth24b >>= 1;
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// }
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// return fixed4(
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// rEncode/255.,
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// gEncode/255.,
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// bEncode/255.,
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// 1.0
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// );
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// Output depth as grayscale (2^8 precision)
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return fixed4((i.depth), (i.depth), (i.depth), 1.0);
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// return fixed4(i.depth, i.depth, i.depth, 1.0);
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// Output depth as grayscale
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// return fixed4((i.depth), (i.depth), (i.depth), 1.0);
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// return fixed4(
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// (i.pos2.x) * .5 + .5,
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// (i.pos2.x) * .5 + .5,
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18
Assets/DriftObject.cs
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18
Assets/DriftObject.cs
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DriftObject : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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transform.Translate(Vector3.right * Time.deltaTime, Camera.main.transform);
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}
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}
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11
Assets/DriftObject.cs.meta
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11
Assets/DriftObject.cs.meta
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fileFormatVersion: 2
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guid: ae13af9f09165054485ac7c362ccb0ac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Editor.meta
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8
Assets/Editor.meta
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fileFormatVersion: 2
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guid: fd445429b69abaa48b5c38dcea905d97
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -14,9 +14,15 @@ public class RT3script : MonoBehaviour
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// public string outputRTMP = "rtmp://localhost/live/HoloPipeline";
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public string ingestRTMP = "rtmp://ingest.vrcdn.live/live";
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public string streamKey = "";
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public bool recordToDisk = false;
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public string recordedFilePath;
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public Camera[] cameraList;
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private Camera[] depthCameraList;
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// public Camera PSNRcamera;
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private RenderTexture[] colorImages, depthImages;
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public Material debugMaterial;
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@ -49,7 +55,7 @@ public class RT3script : MonoBehaviour
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// colorImage2 = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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// depthImage = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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// depthImage2 = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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outputImage = new Texture2D((256*cameraList.Length), 512 + metadataHeight, TextureFormat.RGB24, false);
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outputImage = new Texture2D((256*(cameraList.Length)), 512 + metadataHeight, TextureFormat.RGB24, false);
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outputImage.filterMode = FilterMode.Point;
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for (int i = 0; i < cameraList.Length; i++) {
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@ -69,6 +75,7 @@ public class RT3script : MonoBehaviour
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depthCameraList[i].targetTexture = depthImages[i];
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}
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// PSNRcamera.targetTexture = new RenderTexture(256,256,16,RenderTextureFormat.ARGB32);
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debugMaterial.mainTexture = outputImage;
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@ -90,19 +97,22 @@ public class RT3script : MonoBehaviour
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void LateUpdate()
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{
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float expectedFrames = Time.timeSinceLevelLoad * targetFrameRate;
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if (frameCount < expectedFrames) {
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for(int i = 0; i < cameraList.Length; i++){
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if (frameCount < expectedFrames)
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{
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for (int i = 0; i < cameraList.Length; i++)
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{
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RenderTexture.active = colorImages[i];
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outputImage.ReadPixels(new Rect(0, 0, 256, 256), (256*i), 0);
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outputImage.ReadPixels(new Rect(0, 0, 256, 256), (256 * i), 0);
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outputImage.Apply();
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RenderTexture.active = depthImages[i];
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outputImage.ReadPixels(new Rect(0, 0, 256,256), (256*i), 256);
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outputImage.ReadPixels(new Rect(0, 0, 256, 256), (256 * i), 256);
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outputImage.Apply();
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//for the very first camera, encode the length of camera pairs before anything else
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if (i==0) {
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if (i == 0)
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{
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encodeData(cameraList.Length, 0, 1);
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}
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@ -140,6 +150,11 @@ public class RT3script : MonoBehaviour
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frameCount += 1;
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}
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// RenderTexture.active = PSNRcamera.targetTexture;
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// outputImage.ReadPixels(new Rect(0, 0, 256, 256), (256 * cameraList.Length), 0);
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// outputImage.Apply();
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}
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@ -150,7 +165,7 @@ public class RT3script : MonoBehaviour
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for (int colNr = 0; colNr < 4; colNr++) {
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for (int rowNr = 0; rowNr < 4; rowNr++) {
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encodeData(mat[rowNr,colNr], colOffset, rowOffset); // if I want to switch to ROW MAJOR encoding, switch the two loop lines above (ALT+Up/Down)
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// UnityEngine.Debug.Log("RO " + rowOffset + ": encode "+mat[i,j]);
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// UnityEngine.Debug.Log("RO " + rowOffset + ": encode "+mat[colNr,rowNr]);
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rowOffset++;
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}
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}
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@ -187,14 +202,15 @@ public class RT3script : MonoBehaviour
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// Based on this: https://stackoverflow.com/a/16822144
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[StructLayout(LayoutKind.Explicit)]
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private struct FloatAndUIntUnion {
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// The memort layout of this struct looks like this
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// but both pointers refer to the same memory address.
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// The memory layout of this struct looks like this
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// both pointers refer to the same memory address.
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// UInt32Bits: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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// FloatValue: SEEEEEEEEFFFFFFFFFFFFFFFFFFFFFFF
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[FieldOffset(0)] public uint UInt32Bits;
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[FieldOffset(0)] public float FloatValue;
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}
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public static uint FloatToIntBits(float value) {
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public static uint FloatToIntBits(float value)
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{
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FloatAndUIntUnion f2i = default(FloatAndUIntUnion);
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f2i.FloatValue = value; // write as float
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return f2i.UInt32Bits; // read back as int
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@ -223,7 +239,19 @@ public class RT3script : MonoBehaviour
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// Setup FFmpeg process with arguments for RTMP streaming
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string ffmpegArgs = $"-y -f rawvideo -vcodec rawvideo -pix_fmt rgb24 -s {outputImage.width}x{outputImage.height} " +
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// string ffmpegArgs = $"-y -f rawvideo -vcodec rawvideo -pix_fmt rgbaf32le -s {outputImage.width}x{outputImage.height} " +
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$"-r {targetFrameRate} -i pipe:0 -vf vflip -c:v libx264 -preset ultrafast -tune zerolatency -pix_fmt yuv420p -f flv {ingestRTMP + "/" + streamKey}";
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$"-r {targetFrameRate} -i pipe:0 -vf vflip";
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if (!recordToDisk)
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{
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ffmpegArgs += $" -c:v libx264 -preset ultrafast -tune zerolatency -pix_fmt yuv420p -f flv {ingestRTMP + "/" + streamKey}";
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}
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else
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{
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ffmpegArgs += " \"" + recordedFilePath + "\"";
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}
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ffmpegProcess = new Process();
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ffmpegProcess.StartInfo.FileName = "Assets/ffmpeg.exe";
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@ -233,6 +261,6 @@ public class RT3script : MonoBehaviour
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ffmpegProcess.StartInfo.CreateNoWindow = true;
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ffmpegProcess.Start();
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// UnityEngine.Debug.Log("FFmpeg process started with arguments: " + ffmpegArgs);
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UnityEngine.Debug.Log("FFmpeg process started with arguments: " + ffmpegArgs);
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}
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}
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@ -15,6 +15,6 @@ public class TwistObject : MonoBehaviour
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{
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// Transform t = GetComponent<Transform>();
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// t.RotateObject(vector3.up, 1);
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transform.Rotate(0,0,0.1f);
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transform.Rotate(0,0,.5f);
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}
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}
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130
Assets/Website~/comparison.html
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130
Assets/Website~/comparison.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta
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name="viewport"
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content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
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/>
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<title>Holoprojection Image Comparison</title>
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<style>
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canvas {
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border: 1px solid #ccc;
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margin-bottom: 20px;
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}
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</style>
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</head>
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<body>
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<div id="main-scene-container"></div>
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<h2>Rendered image:</h2>
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<input type="file" id="renderedImageInput" accept="image/png" />
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<br />
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<canvas id="renderedImage" width="256" height="256"></canvas>
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<h2>Truth image:</h2>
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<input type="file" id="truthImageInput" accept="image/png" />
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<br />
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<canvas id="truthImage" width="256" height="256"></canvas>
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<h2>Difference (Pixelmatch):</h2>
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<canvas id="diffImage" width="256" height="256"></canvas>
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<div id="diffInfo">Images not yet compared.</div>
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<script type="importmap">
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{
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"imports": {
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"three": "https://threejs.org/build/three.module.js",
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"three/addons/": "https://threejs.org/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import pixelmatch from "https://unpkg.com/pixelmatch?module";
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const renderedImageInput = document.getElementById("renderedImageInput");
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const truthImageInput = document.getElementById("truthImageInput");
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const renderedCanvas = document.getElementById("renderedImage");
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const truthCanvas = document.getElementById("truthImage");
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const diffCanvas = document.getElementById("diffImage");
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const diffInfo = document.getElementById("diffInfo");
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const width = 256;
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const height = 256;
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const renderedContext = renderedCanvas.getContext('2d');
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const truthContext = truthCanvas.getContext('2d');
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const diffContext = diffCanvas.getContext('2d');
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let hasRenderedImage = false;
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let hasTruthImage = false;
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// Helper function to load an image to a canvas
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function loadImageToCanvas(file, canvas, callback) {
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const reader = new FileReader();
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reader.onload = function(e) {
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const img = new Image();
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img.onload = function() {
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const ctx = canvas.getContext('2d');
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ctx.clearRect(0, 0, width, height);
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ctx.drawImage(img, 0, 0, width, height);
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callback();
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};
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img.src = e.target.result;
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};
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reader.readAsDataURL(file);
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}
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// Run pixelmatch and render diff
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function compareImages() {
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const img1 = renderedContext.getImageData(0, 0, width, height);
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const img2 = truthContext.getImageData(0, 0, width, height);
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const diff = diffContext.createImageData(width, height);
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const mismatchedPixels = pixelmatch(
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img1.data,
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img2.data,
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diff.data,
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width,
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height,
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{
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threshold: 0.1 // adjust for sensitivity
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}
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);
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diffContext.putImageData(diff, 0, 0);
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const totalPixels = width * height;
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const percentDifference = (mismatchedPixels / totalPixels) * 100;
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diffInfo.textContent = `
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Mismatched pixels: ${mismatchedPixels}
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(${percentDifference.toFixed(2)}% difference)
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`;
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}
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// Set up listeners for file uploads
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renderedImageInput.addEventListener('change', (e) => {
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const file = e.target.files[0];
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if (!file) return;
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loadImageToCanvas(file, renderedCanvas, () => {
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hasRenderedImage = true;
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if (hasTruthImage) compareImages();
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});
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});
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truthImageInput.addEventListener('change', (e) => {
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const file = e.target.files[0];
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if (!file) return;
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loadImageToCanvas(file, truthCanvas, () => {
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hasTruthImage = true;
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if (hasRenderedImage) compareImages();
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});
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});
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</script>
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</body>
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</html>
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445
Assets/Website~/graphAccuracy.html
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445
Assets/Website~/graphAccuracy.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Holoprojection accuracy graphing</title>
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<meta charset="utf-8" />
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<meta
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name="viewport"
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content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
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/>
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<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
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</head>
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<body>
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<h2>Select a Video File</h2>
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<input type="file" id="videoInput" accept="video/*" />
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<canvas id="fidelityChart" width="800" height="400"></canvas>
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<video
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id="video"
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loop
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muted
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crossorigin="anonymous"
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playsinline
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style="display: none"
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>
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</video>
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<div id="main-scene-container"></div>
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<!-- Offscreen canvases for comparison -->
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<canvas id="renderedCanvas" width="256" height="256"></canvas>
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<canvas id="truthCanvas" width="256" height="256"></canvas>
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<script type="importmap">
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{
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"imports": {
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"three": "https://threejs.org/build/three.module.js",
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"three/addons/": "https://threejs.org/examples/jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import pixelmatch from "https://unpkg.com/pixelmatch?module";
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let projection_vert_shader_source = await (await fetch('./projection.vert.glsl')).text();
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let projection_frag_shader_source = await (await fetch('./projection.frag.glsl')).text();
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let scene, camera, renderer;
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let geometry;
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let meshList = [];
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let materialList = [];
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let numCameras;
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// DOM elements
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const video = document.getElementById("video");
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const videoInput = document.getElementById("videoInput");
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// Offscreen canvases for image comparison
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const renderedCanvas = document.getElementById("renderedCanvas");
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const renderedContext = renderedCanvas.getContext("2d", { willReadFrequently: true });
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const truthCanvas = document.getElementById("truthCanvas");
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const truthContext = truthCanvas.getContext("2d", { willReadFrequently: true });
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// Size constants
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const width = 256;
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const height = 256;
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init();
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function pixelArrayToUint32(imageData, canvasWidth, rowNumber) {
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let buffer = imageData;
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let result = 0;
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for (let i = 0; i < 32; i++) {
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let thisBit = (buffer[(i*4) + (rowNumber*(canvasWidth*4))] > 128) & 1;
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result |= (thisBit << (31-i));
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}
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return result;
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}
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// convert unsigned integer 32 to float
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function decodeUint32ToFloat(theInteger) {
|
||||
const buffer = new ArrayBuffer(4);
|
||||
const view = new DataView(buffer);
|
||||
view.setUint32(0, theInteger); // "at address 0, write theInteger to the stack as a 32 bit integer"
|
||||
// console.log(view.getFloat32(0)); // "at address 0, read the stack as a Float32"
|
||||
return view.getFloat32(0);
|
||||
}
|
||||
|
||||
function init() {
|
||||
const container = document.getElementById("main-scene-container");
|
||||
|
||||
camera = new THREE.PerspectiveCamera(
|
||||
50,
|
||||
window.innerWidth / window.innerHeight,
|
||||
.01,
|
||||
100
|
||||
);
|
||||
scene = new THREE.Scene();
|
||||
|
||||
const video = document.getElementById("video");
|
||||
const videoInput = document.getElementById("videoInput");
|
||||
|
||||
// Video input handler
|
||||
videoInput.addEventListener("change", function () {
|
||||
const file = this.files[0]; // Get the selected file
|
||||
if (file) {
|
||||
const videoURL = URL.createObjectURL(file); // Create blob URL
|
||||
video.src = videoURL; // Set video source
|
||||
video.style.display = "block"; // Show the video player
|
||||
video.load(); // Load the video
|
||||
video.play();
|
||||
}
|
||||
});
|
||||
|
||||
// function copyRendererToCanvas(renderer) {
|
||||
// return new Promise((resolve) => {
|
||||
// const gl = renderer.getContext();
|
||||
// const width = 256;
|
||||
// const height = 256;
|
||||
|
||||
// const pixels = new Uint8Array(width * height * 4);
|
||||
// gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
||||
|
||||
// // Flip image vertically
|
||||
// const imageData = new ImageData(width, height);
|
||||
// for (let y = 0; y < height; y++) {
|
||||
// const row = pixels.subarray(y * width * 4, (y + 1) * width * 4);
|
||||
// imageData.data.set(row, (height - y - 1) * width * 4);
|
||||
// } //vector1.angleTo vector2
|
||||
|
||||
// const canvas = document.createElement('canvas');
|
||||
// canvas.width = width;
|
||||
// canvas.height = height;
|
||||
// const ctx = canvas.getContext('2d');
|
||||
// ctx.putImageData(imageData, 0, 0);
|
||||
// resolve(canvas);
|
||||
// });
|
||||
// }
|
||||
|
||||
const texture = new THREE.VideoTexture(video);
|
||||
texture.minFilter = THREE.NearestFilter;
|
||||
texture.magFilter = THREE.NearestFilter;
|
||||
texture.generateMipmaps = false;
|
||||
|
||||
// const captureImageWidth = 256,
|
||||
// captureImageHeight = 256;
|
||||
// const nearClipping = 0.1,
|
||||
// farClipping = 5,
|
||||
// pointSize = 3,
|
||||
// boxSize = 1;
|
||||
|
||||
|
||||
// create a array of points, where every three elements corresponds to one point (x, y, z)
|
||||
const vertices = new Float32Array(width * height * 3);
|
||||
for (
|
||||
let i = 0, j = 0, l = vertices.length;
|
||||
i < l;
|
||||
i += 3, j++
|
||||
) {
|
||||
vertices[i] = j % width; // pixels from left
|
||||
vertices[i + 1] = Math.floor(j / width); // pixels from bottom (vertical zero in shader land)
|
||||
vertices[i + 2] = 0;
|
||||
}
|
||||
|
||||
geometry = new THREE.BufferGeometry();
|
||||
// treat the "position" property as a vertice made from three elements
|
||||
geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(vertices, 3)
|
||||
);
|
||||
|
||||
function buildMaterialAndMeshList(numCameras) {
|
||||
// first clean out old mesh and material list
|
||||
for (let i = 0; i < materialList.length; i++) {
|
||||
materialList[i].dispose();
|
||||
meshList[i].dispose();
|
||||
scene.remove(meshList[i]);
|
||||
scene.remove(materialList[i]);
|
||||
}
|
||||
|
||||
materialList = [];
|
||||
meshList = [];
|
||||
|
||||
// now reconstruct both lists
|
||||
for (let i = 0; i < numCameras; i++) {
|
||||
let material = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
map: { value: texture },
|
||||
width: { value: width },
|
||||
height: { value: height },
|
||||
nearClipping: { value: 0.1 },
|
||||
farClipping: { value: 5 },
|
||||
boxSize: { value: 1 },
|
||||
pointSize: { value: 3 },
|
||||
cameraIndex: { value: i },
|
||||
numCameras: { value: numCameras },
|
||||
c2wm: { value: new THREE.Matrix4() },
|
||||
prjm: { value: new THREE.Matrix4() }
|
||||
},
|
||||
vertexShader: projection_vert_shader_source,
|
||||
fragmentShader: projection_frag_shader_source,
|
||||
blending: THREE.NormalBlending,
|
||||
depthTest: true,
|
||||
depthWrite: true,
|
||||
transparent: true,
|
||||
});
|
||||
|
||||
let mesh = new THREE.Points(geometry, material);
|
||||
|
||||
// add the mesh unless this is the SOURCE OF TRUTH sensor (index==3)
|
||||
if (i != 3) {
|
||||
scene.add(mesh);
|
||||
}
|
||||
|
||||
materialList[i] = material;
|
||||
meshList[i] = mesh;
|
||||
}
|
||||
}
|
||||
|
||||
const arrowHelper =
|
||||
scene.add( new THREE.ArrowHelper(new THREE.Vector3(1,0,0), new THREE.Vector3(0,0,0), 1, 0xff0000) );
|
||||
scene.add( new THREE.ArrowHelper(new THREE.Vector3(0,1,0), new THREE.Vector3(0,0,0), 1, 0x00ff00) );
|
||||
scene.add( new THREE.ArrowHelper(new THREE.Vector3(0,0,1), new THREE.Vector3(0,0,0), 1, 0x0000ff) );
|
||||
|
||||
// Renderer (hidden, 256x256)
|
||||
renderer = new THREE.WebGLRenderer({ preserveDrawingBuffer: true });
|
||||
renderer.setSize(width, height);
|
||||
renderer.setPixelRatio(1);
|
||||
renderer.domElement.style.display = "none";
|
||||
container.appendChild(renderer.domElement);
|
||||
|
||||
function animate() {
|
||||
if (!video.readyState) return requestAnimationFrame(animate);
|
||||
|
||||
let debugCanvas = document.createElement("canvas");
|
||||
debugCanvas.width = 1024;
|
||||
debugCanvas.height = 256;
|
||||
const debugContext = debugCanvas.getContext("2d", { willReadFrequently: true });
|
||||
debugContext.drawImage(texture.image, 0, 0);
|
||||
|
||||
let d = debugContext.getImageData(0, 0, debugCanvas.width, 1);
|
||||
numCameras = decodeUint32ToFloat(pixelArrayToUint32(d.data, debugCanvas.width, 0));
|
||||
|
||||
if (numCameras !== materialList.length) {
|
||||
console.log("got new camera count: " + numCameras);
|
||||
buildMaterialAndMeshList(numCameras);
|
||||
}
|
||||
|
||||
// Reuse vectors
|
||||
const virtualForward = new THREE.Vector3();
|
||||
const mainForward = new THREE.Vector3();
|
||||
|
||||
// Update all the properties of each camera matrix
|
||||
for (let i = 0; i < numCameras; i++) {
|
||||
let d = debugContext.getImageData(256 * i, 1, debugCanvas.width, 32);
|
||||
const c2wm_array = [0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0];
|
||||
const prjm_array = [0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0];
|
||||
|
||||
for (let rowNr = 0; rowNr < 16; rowNr++) {
|
||||
c2wm_array[rowNr] = decodeUint32ToFloat(pixelArrayToUint32(d.data, debugCanvas.width, rowNr));
|
||||
prjm_array[rowNr] = decodeUint32ToFloat(pixelArrayToUint32(d.data, debugCanvas.width, rowNr + 16));
|
||||
}
|
||||
|
||||
materialList[i].uniforms.c2wm.value.fromArray(c2wm_array);
|
||||
materialList[i].uniforms.prjm.value.fromArray(prjm_array);
|
||||
|
||||
if (i==3) {
|
||||
camera.matrixAutoUpdate = false;
|
||||
const m = new THREE.Matrix4();
|
||||
m.set(...c2wm_array);
|
||||
camera.matrix.copy(m.transpose());
|
||||
|
||||
// ✅ Decompose to update .position, .quaternion, .scale
|
||||
camera.matrix.decompose(camera.position, camera.quaternion, camera.scale);
|
||||
|
||||
|
||||
const p = new THREE.Matrix4();
|
||||
p.set(...prjm_array);
|
||||
camera.projectionMatrix.copy(p.transpose());
|
||||
|
||||
camera.updateMatrixWorld(true);
|
||||
}
|
||||
|
||||
if (i !== 3) {
|
||||
// Get main camera's current forward direction
|
||||
camera.getWorldDirection(mainForward);
|
||||
|
||||
// Get virtual camera's forward direction
|
||||
virtualForward.set(0, 0, -1);
|
||||
const rotMatrix = new THREE.Matrix4().extractRotation(materialList[i].uniforms.c2wm.value);
|
||||
virtualForward.applyMatrix4(rotMatrix).normalize();
|
||||
|
||||
// Compute angle between them
|
||||
const dot = THREE.MathUtils.clamp(virtualForward.dot(mainForward), -1, 1);
|
||||
const angleRadians = Math.acos(dot);
|
||||
const angleDegrees = THREE.MathUtils.radToDeg(angleRadians);
|
||||
|
||||
// console.log(`Camera ${i}: ${angleDegrees.toFixed(2)}° difference from three.js camera`);
|
||||
}
|
||||
}
|
||||
|
||||
renderer.render(scene, camera);
|
||||
|
||||
// ✅ CAPTURE RENDERED FRAME
|
||||
const gl = renderer.getContext();
|
||||
const pixels = new Uint8Array(width * height * 4);
|
||||
gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
||||
|
||||
const renderedImageData = new ImageData(width, height);
|
||||
// Flip vertically
|
||||
for (let y = 0; y < height; y++) {
|
||||
const rowStart = y * width * 4;
|
||||
const destStart = (height - y - 1) * width * 4;
|
||||
for (let i = 0; i < width * 4; i++) {
|
||||
renderedImageData.data[destStart + i] = pixels[rowStart + i];
|
||||
}
|
||||
}
|
||||
renderedContext.putImageData(renderedImageData, 0, 0);
|
||||
|
||||
// ✅ CAPTURE TRUTH FRAME (from video, camera i=3 region)
|
||||
// Assuming each camera's video region is 256px wide
|
||||
truthContext.drawImage(video, 256 * 3, 256 * 2, 256, 256, 0, 0, 256, 256);
|
||||
|
||||
// ✅ COMPARE IMAGES
|
||||
const percentSimilarity = compareImages();
|
||||
let orbitAngle = Math.atan2(camera.position.x, camera.position.z);
|
||||
orbitAngle = (orbitAngle + 2 * Math.PI) % (2 * Math.PI);
|
||||
const orbitAngleDegrees = THREE.MathUtils.radToDeg(orbitAngle); // → 0 to 360
|
||||
|
||||
updateChart(orbitAngleDegrees, percentSimilarity);
|
||||
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
|
||||
// --- CHART INITIALIZATION ---
|
||||
const chartCtx = document.getElementById('fidelityChart').getContext('2d');
|
||||
|
||||
let fidelityChart = new Chart(chartCtx, {
|
||||
type: 'scatter',
|
||||
data: {
|
||||
datasets: [
|
||||
{
|
||||
label: 'Reconstruction Fidelity',
|
||||
data: [],
|
||||
borderColor: 'rgba(75, 192, 192, 1)',
|
||||
fill: false,
|
||||
tension: 0.1,
|
||||
pointRadius: 1
|
||||
}
|
||||
]
|
||||
},
|
||||
options: {
|
||||
animation: false,
|
||||
responsive: true,
|
||||
scales: {
|
||||
x: {
|
||||
type: 'linear',
|
||||
title: {
|
||||
display: true,
|
||||
text: 'Orbital Angle (degrees)'
|
||||
},
|
||||
ticks: {
|
||||
stepSize: 30, // ← You can use 3, 6, 15, 30, etc.
|
||||
callback: function(value) {
|
||||
return value + '°'; // e.g., "0°", "6°", "90°"
|
||||
}
|
||||
},
|
||||
min: 0,
|
||||
max: 360,
|
||||
grid: {
|
||||
color: function(context) {
|
||||
const value = context.tick.value;
|
||||
// if (value === 120 || value === 240) {
|
||||
// return 'rgba(0, 0, 0, 0.5)'; // thicker lines at key angles
|
||||
// }
|
||||
if (value === 90 || value === 210 || value === 330) {
|
||||
return 'rgba(0, 0, 0, 0.3)'; // thicker lines at key angles
|
||||
}
|
||||
return 'rgba(0, 0, 0, 0.1)';
|
||||
}
|
||||
}
|
||||
},
|
||||
y: {
|
||||
title: {
|
||||
display: true,
|
||||
text: 'Similarity (%)'
|
||||
},
|
||||
min: 0,
|
||||
max: 100
|
||||
}
|
||||
},
|
||||
plugins: {
|
||||
title: {
|
||||
display: true,
|
||||
text: '3D Reconstruction vs. Ground Truth'
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function compareImages() {
|
||||
const img1 = renderedContext.getImageData(0, 0, width, height);
|
||||
const img2 = truthContext.getImageData(0, 0, width, height);
|
||||
const diff = renderedContext.createImageData(width, height);
|
||||
|
||||
const mismatchedPixels = pixelmatch(
|
||||
img1.data,
|
||||
img2.data,
|
||||
diff.data,
|
||||
width,
|
||||
height,
|
||||
{ threshold: 0.1 }
|
||||
);
|
||||
|
||||
const totalPixels = width * height;
|
||||
const percentDifference = (mismatchedPixels / totalPixels) * 100;
|
||||
|
||||
// ✅ Log to console
|
||||
// console.log(`Frame comparison: ${percentDifference.toFixed(2)}% mismatch`);
|
||||
|
||||
return 100 - percentDifference; // return % similarity
|
||||
}
|
||||
|
||||
function updateChart(angleRadians, similarityPercent) {
|
||||
fidelityChart.data.datasets[0].data.push({
|
||||
x: angleRadians,
|
||||
y: similarityPercent
|
||||
});
|
||||
|
||||
// Optional: limit data points
|
||||
if (fidelityChart.data.datasets[0].data.length > 1000) {
|
||||
fidelityChart.data.datasets[0].data.shift();
|
||||
}
|
||||
|
||||
fidelityChart.update();
|
||||
}
|
||||
|
||||
animate();
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
6
Assets/Website~/package-lock.json
generated
Normal file
6
Assets/Website~/package-lock.json
generated
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "Website~",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {}
|
||||
}
|
||||
1
Assets/Website~/package.json
Normal file
1
Assets/Website~/package.json
Normal file
@ -0,0 +1 @@
|
||||
{}
|
||||
338
Assets/Website~/playback.html
Normal file
338
Assets/Website~/playback.html
Normal file
@ -0,0 +1,338 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>Holoprojection browser endpoint</title>
|
||||
<meta charset="utf-8" />
|
||||
<meta
|
||||
name="viewport"
|
||||
content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
|
||||
/>
|
||||
</head>
|
||||
<body>
|
||||
<h2>Select a Video File</h2>
|
||||
<input type="file" id="videoInput" accept="video/*" />
|
||||
<button id="captureImages">Capture and download evaluation images</button>
|
||||
|
||||
<video
|
||||
id="video"
|
||||
loop
|
||||
muted
|
||||
crossorigin="anonymous"
|
||||
playsinline
|
||||
style="display: none"
|
||||
>
|
||||
<!-- <source
|
||||
src="https://cdn.glitch.global/5bef24a3-b00f-440a-b7ad-33368d47b340/2022-07-12%2017-20-08.mp4?v=1737668838585"
|
||||
type="video/mp4"
|
||||
/> -->
|
||||
<!-- <source
|
||||
src="https://stream.vrcdn.live/live/ropebunny.live.mp4"
|
||||
type="video/mp4"
|
||||
/> -->
|
||||
</video>
|
||||
<div id="main-scene-container"></div>
|
||||
<canvas id="debugCanvas" width="1024" height="256" />
|
||||
|
||||
<script type="importmap">
|
||||
{
|
||||
"imports": {
|
||||
"three": "https://threejs.org/build/three.module.js",
|
||||
"three/addons/": "https://threejs.org/examples/jsm/"
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<script type="module">
|
||||
import * as THREE from "three";
|
||||
|
||||
import { GUI } from "three/addons/libs/lil-gui.module.min.js";
|
||||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
||||
|
||||
|
||||
let projection_vert_shader_source = await (await fetch('./projection.vert.glsl')).text();
|
||||
let projection_frag_shader_source = await (await fetch('./projection.frag.glsl')).text();
|
||||
|
||||
let scene, camera, renderer;
|
||||
let geometry;
|
||||
let meshList = [];
|
||||
let materialList = [];
|
||||
let mouse, center;
|
||||
|
||||
let numCameras;
|
||||
|
||||
const cameraFloats = [];
|
||||
|
||||
|
||||
init();
|
||||
|
||||
function pixelArrayToUint32(imageData, canvasWidth, rowNumber) {
|
||||
|
||||
let buffer = imageData;
|
||||
let result = 0;
|
||||
|
||||
for (let i = 0; i < 32; i++) {
|
||||
let thisBit = (buffer[(i*4) + (rowNumber*(canvasWidth*4))] > 128) & 1;
|
||||
result |= (thisBit << (31-i));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// convert unsigned integer 32 to float
|
||||
function decodeUint32ToFloat(theInteger) {
|
||||
const buffer = new ArrayBuffer(4);
|
||||
const view = new DataView(buffer);
|
||||
view.setUint32(0, theInteger); // "at address 0, write theInteger to the stack as a 32 bit integer"
|
||||
// console.log(view.getFloat32(0)); // "at address 0, read the stack as a Float32"
|
||||
return view.getFloat32(0);
|
||||
}
|
||||
|
||||
function init() {
|
||||
const container = document.getElementById("main-scene-container");
|
||||
|
||||
camera = new THREE.PerspectiveCamera(
|
||||
50,
|
||||
window.innerWidth / window.innerHeight,
|
||||
.01,
|
||||
100
|
||||
);
|
||||
|
||||
scene = new THREE.Scene();
|
||||
center = new THREE.Vector3();
|
||||
center.z = 0;
|
||||
|
||||
const video = document.getElementById("video");
|
||||
const videoInput = document.getElementById("videoInput");
|
||||
const captureEvaluationImageInput = document.getElementById("captureImages")
|
||||
|
||||
let currentVideoFilename = "video"; // Default fallback
|
||||
|
||||
videoInput.addEventListener("change", function () {
|
||||
const file = this.files[0]; // Get the selected file
|
||||
if (file) {
|
||||
const videoURL = URL.createObjectURL(file); // Create blob URL
|
||||
video.src = videoURL; // Set video source
|
||||
video.style.display = "block"; // Show the video player
|
||||
video.load(); // Load the video
|
||||
video.play();
|
||||
|
||||
// Save the filename (without extension)
|
||||
currentVideoFilename = file.name.replace(/\.[^/.]+$/, "");
|
||||
}
|
||||
});
|
||||
|
||||
captureEvaluationImageInput.addEventListener("click", async function () {
|
||||
const timestamp = generateTimestamp();
|
||||
|
||||
const videoCanvas = document.createElement('canvas');
|
||||
const videoContext = videoCanvas.getContext('2d');
|
||||
videoCanvas.width = 256;
|
||||
videoCanvas.height = 256;
|
||||
videoContext.drawImage(video, video.videoWidth - 256, video.videoHeight - 256, 256, 256, 0, 0, 256, 256);
|
||||
const videoDataURL = videoCanvas.toDataURL('image/png');
|
||||
const videoFilename = `${currentVideoFilename}-${timestamp}-video.png`;
|
||||
downloadImage(videoDataURL, videoFilename);
|
||||
|
||||
const rendererCanvas = await copyRendererToCanvas(renderer);
|
||||
const rendererDataURL = rendererCanvas.toDataURL('image/png');
|
||||
const rendererFilename = `${currentVideoFilename}-${timestamp}-renderer.png`;
|
||||
downloadImage(rendererDataURL, rendererFilename);
|
||||
});
|
||||
|
||||
function generateTimestamp() {
|
||||
const now = new Date();
|
||||
const year = now.getFullYear();
|
||||
const month = String(now.getMonth() + 1).padStart(2, '0');
|
||||
const day = String(now.getDate()).padStart(2, '0');
|
||||
const hours = String(now.getHours()).padStart(2, '0');
|
||||
const minutes = String(now.getMinutes()).padStart(2, '0');
|
||||
const seconds = String(now.getSeconds()).padStart(2, '0');
|
||||
|
||||
return `${year}${month}${day}-${hours}${minutes}${seconds}`;
|
||||
}
|
||||
|
||||
function downloadImage(dataURL, filename) {
|
||||
const link = document.createElement('a');
|
||||
link.href = dataURL;
|
||||
link.download = filename;
|
||||
document.body.appendChild(link);
|
||||
link.click();
|
||||
document.body.removeChild(link);
|
||||
}
|
||||
|
||||
function copyRendererToCanvas(renderer) {
|
||||
return new Promise((resolve) => {
|
||||
const gl = renderer.getContext();
|
||||
const width = 256;
|
||||
const height = 256;
|
||||
|
||||
const pixels = new Uint8Array(width * height * 4);
|
||||
gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
||||
|
||||
// Flip image vertically
|
||||
const imageData = new ImageData(width, height);
|
||||
for (let y = 0; y < height; y++) {
|
||||
const row = pixels.subarray(y * width * 4, (y + 1) * width * 4);
|
||||
imageData.data.set(row, (height - y - 1) * width * 4);
|
||||
} //vector1.angleTo vector2
|
||||
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
const ctx = canvas.getContext('2d');
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
resolve(canvas);
|
||||
});
|
||||
}
|
||||
|
||||
const texture = new THREE.VideoTexture(video);
|
||||
texture.minFilter = THREE.NearestFilter;
|
||||
texture.magFilter = THREE.NearestFilter;
|
||||
texture.generateMipmaps = false;
|
||||
|
||||
const captureImageWidth = 256,
|
||||
captureImageHeight = 256;
|
||||
const nearClipping = 0.1,
|
||||
farClipping = 5,
|
||||
pointSize = 3,
|
||||
boxSize = 1;
|
||||
|
||||
|
||||
// create a array of points, where every three elements corresponds to one point (x, y, z)
|
||||
const vertices = new Float32Array(captureImageWidth * captureImageHeight * 3);
|
||||
for (
|
||||
let i = 0, j = 0, l = vertices.length;
|
||||
i < l;
|
||||
i += 3, j++
|
||||
) {
|
||||
vertices[i] = j % captureImageWidth; // pixels from left
|
||||
vertices[i + 1] = Math.floor(j / captureImageWidth); // pixels from bottom (vertical zero in shader land)
|
||||
vertices[i + 2] = 0;
|
||||
}
|
||||
|
||||
geometry = new THREE.BufferGeometry();
|
||||
// treat the "position" property as a vertice made from three elements
|
||||
geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(vertices, 3)
|
||||
);
|
||||
|
||||
function buildMaterialAndMeshList(numCameras) {
|
||||
// first clean out old mesh and material list
|
||||
for (let i = 0; i < materialList.length; i++) {
|
||||
materialList[i].dispose();
|
||||
meshList[i].dispose();
|
||||
scene.remove(meshList[i]);
|
||||
scene.remove(materialList[i]);
|
||||
}
|
||||
|
||||
materialList = [];
|
||||
meshList = [];
|
||||
|
||||
// now reconstruct both lists
|
||||
for (let i = 0; i < numCameras; i++) {
|
||||
let material = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
map: { value: texture },
|
||||
width: { value: captureImageWidth },
|
||||
height: { value: captureImageHeight },
|
||||
nearClipping: { value: nearClipping },
|
||||
farClipping: { value: farClipping },
|
||||
boxSize: { value: boxSize },
|
||||
pointSize: { value: pointSize },
|
||||
cameraIndex: { value: i },
|
||||
numCameras: { value: numCameras },
|
||||
c2wm: { value: new THREE.Matrix4() },
|
||||
prjm: { value: new THREE.Matrix4() }
|
||||
},
|
||||
vertexShader: projection_vert_shader_source,
|
||||
fragmentShader: projection_frag_shader_source,
|
||||
blending: THREE.NormalBlending,
|
||||
depthTest: true,
|
||||
depthWrite: true,
|
||||
transparent: true,
|
||||
});
|
||||
|
||||
let mesh = new THREE.Points(geometry, material);
|
||||
|
||||
// add the mesh unless this is the SOURCE OF TRUTH sensor (index==3)
|
||||
if (i != 3) {
|
||||
scene.add(mesh);
|
||||
}
|
||||
|
||||
materialList[i] = material;
|
||||
meshList[i] = mesh;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function animate() {
|
||||
//requestAnimationFrame(animate);
|
||||
// controls.update();
|
||||
|
||||
let canvas = document.getElementById("debugCanvas");
|
||||
let context = canvas.getContext('2d', { willReadFrequently: true } );
|
||||
context.drawImage(texture.image, 0,0); //the image must be drawn to a canvas in order to read numCameras
|
||||
|
||||
|
||||
let d = context.getImageData(0,0,canvas.width,1);
|
||||
numCameras = decodeUint32ToFloat(pixelArrayToUint32(d.data, canvas.width, 0)) // obtains numCameras
|
||||
|
||||
// if the number of cameras changes, reconstruct the materialList and meshList
|
||||
if (numCameras != materialList.length) {
|
||||
console.log("got new camera count: " + numCameras);
|
||||
buildMaterialAndMeshList(numCameras);
|
||||
}
|
||||
|
||||
|
||||
// update all the properties of each camera matrix
|
||||
for(let i = 0; i < numCameras; i++) {
|
||||
// this next line needs to obtain the region of the video texture with
|
||||
// the appropriate pixel encoded floats for the camera matrix.
|
||||
let d = context.getImageData((256*i),1,canvas.width,32); //should get data from the second line to the 17th, or 16 rows of pixels
|
||||
|
||||
const c2wm_array = [0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0];
|
||||
const prjm_array = [0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0];
|
||||
for(let rowNr = 0; rowNr < 16; rowNr++) {
|
||||
// cameraFloats[i][rowNr] = decodeUint32ToFloat(pixelArrayToUint32(d.data, c.width, rowNr))
|
||||
c2wm_array[rowNr] = decodeUint32ToFloat(pixelArrayToUint32(d.data, canvas.width, rowNr))
|
||||
prjm_array[rowNr] = decodeUint32ToFloat(pixelArrayToUint32(d.data, canvas.width, rowNr+16))
|
||||
|
||||
}
|
||||
materialList[i].uniforms.c2wm.value.fromArray(c2wm_array);
|
||||
materialList[i].uniforms.prjm.value.fromArray(prjm_array);
|
||||
|
||||
// if (i==0) document.prjm0 = prjm_array; //these two lines make the projection array visible in console, for debugging
|
||||
// if (i==1) document.prjm1 = prjm_array;
|
||||
// if (i==0) document.c2wm0 = c2wm_array;
|
||||
// if (i==1) document.c2wm1 = c2wm_array;
|
||||
if (i==3) {
|
||||
camera.matrixAutoUpdate = false;
|
||||
const m = new THREE.Matrix4();
|
||||
m.set(...c2wm_array);
|
||||
camera.matrix.copy(m.transpose());
|
||||
|
||||
const p = new THREE.Matrix4();
|
||||
p.set(...prjm_array);
|
||||
camera.projectionMatrix.copy(p.transpose());
|
||||
|
||||
camera.updateMatrixWorld(true);
|
||||
}
|
||||
// columns = document.prjm1; a = []; for (let row=0; row < 4; ++row) a.push([columns[0+row], columns[4+row], columns[8+row], columns[12+row]]); a
|
||||
}
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
renderer = new THREE.WebGLRenderer({preserveDrawingBuffer: true});
|
||||
renderer.setPixelRatio(1);
|
||||
renderer.setSize(256, 256);
|
||||
renderer.setAnimationLoop(animate);
|
||||
container.appendChild(renderer.domElement);
|
||||
|
||||
camera.aspect = 1;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
camera.position.set(-1, 1, 3);
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@ -1,14 +1,11 @@
|
||||
|
||||
uniform sampler2D map;
|
||||
|
||||
uniform float width;
|
||||
uniform float height;
|
||||
uniform float nearClipping, farClipping;
|
||||
|
||||
uniform float pointSize;
|
||||
uniform float boxSize;
|
||||
uniform float cameraIndex;
|
||||
|
||||
uniform float numCameras;
|
||||
|
||||
uniform mat4 c2wm;
|
||||
@ -18,20 +15,10 @@ varying vec2 vUv;
|
||||
varying vec2 vUv1pxOffset;
|
||||
varying float paintfordiscard;
|
||||
|
||||
mat4 unity_to_opengl(mat4 U) {
|
||||
return mat4(
|
||||
1., 0., 0., 0.,
|
||||
0., 1., 0., 0.,
|
||||
0., 0.,-1., 0.,
|
||||
0., 0., 0., 1.
|
||||
) * U;
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = vec2( position.x / width, position.y / height );
|
||||
vUv1pxOffset = vec2( 1.0 / width, 1.0 / height ) * 2.0;
|
||||
|
||||
int skipctr = 0;
|
||||
int skipthreshold = 1;
|
||||
|
||||
@ -49,34 +36,7 @@ void main() {
|
||||
paintfordiscard = float(skipctr > skipthreshold);
|
||||
vec4 color = texture2D( map, vUv*vec2(1.0/numCameras,(1.0/3.0))+vec2(cameraIndex/numCameras,(1.0/3.0)));
|
||||
|
||||
// float depth = ( color.r + color.g + color.b ) / 3.0;
|
||||
int decodeDepth = 0;
|
||||
int rEncode = int(color.r*255.);
|
||||
int gEncode = int(color.g*255.);
|
||||
int bEncode = int(color.b*255.);
|
||||
|
||||
// This loop decodes depth into a 24 bit value split across all three color channels.
|
||||
// The least significant digit is the last blue value.
|
||||
// The most significant digit is the first red value.
|
||||
for (int i = 0; i < 8; i++){
|
||||
decodeDepth <<= 1;
|
||||
decodeDepth |= ((rEncode >> (7-i)) & 1);
|
||||
|
||||
decodeDepth <<= 1;
|
||||
decodeDepth |= ((gEncode >> (7-i)) & 1);
|
||||
|
||||
decodeDepth <<= 1;
|
||||
decodeDepth |= ((bEncode >> (7-i)) & 1);
|
||||
}
|
||||
|
||||
// decodeDepth = int(10000024);
|
||||
// decodeDepth = int(1<<23);
|
||||
// decodeDepth = int(color.r * 255.*255.);
|
||||
float depth = float(decodeDepth) / float((1<<24) - 1);
|
||||
// float depth = .5;
|
||||
// depth = color.r;
|
||||
// if (decodeDepth > 6) depth = .5;
|
||||
|
||||
float depth = ( color.r + color.g + color.b ) / 3.0;
|
||||
|
||||
vec4 pos = vec4(
|
||||
2.*(position.x / float(width)) - 1.,
|
||||
@ -86,7 +46,7 @@ void main() {
|
||||
);
|
||||
|
||||
// First undo projection, then undo view, then below model is undone; flip the Y and Z vectors since WebGL is right handed
|
||||
vec4 pos2 = unity_to_opengl(c2wm) * inverse(prjm) * pos; // order matters here! Parentheses do not
|
||||
vec4 pos2 = c2wm * inverse(prjm) * pos; // order matters here! Parentheses do not
|
||||
|
||||
pos2.xyz *= boxSize;
|
||||
gl_PointSize = pointSize;
|
||||
@ -94,4 +54,4 @@ void main() {
|
||||
if (depth <.01 || (paintfordiscard != 0.0)) { // move this point out of the view box if the depth is nearly zero
|
||||
gl_Position = vec4(-1., -1., -1., -1.);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
39
Assets/orbitAndViewParent.cs
Normal file
39
Assets/orbitAndViewParent.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class orbitAndViewParent : MonoBehaviour
|
||||
{
|
||||
public float orbitSpeed = 20f;
|
||||
// public float setAngle = 90f;
|
||||
|
||||
private Transform originPoint;
|
||||
private float angle;
|
||||
private float radius;
|
||||
private float height;
|
||||
|
||||
void Start()
|
||||
{
|
||||
originPoint = transform.parent;
|
||||
|
||||
// Calculate radius and height from initial position
|
||||
Vector3 localPos = transform.localPosition;
|
||||
radius = Mathf.Sqrt(localPos.x * localPos.x + localPos.z * localPos.z);
|
||||
height = localPos.y;
|
||||
|
||||
// Calculate starting angle
|
||||
angle = Mathf.Atan2(localPos.z, localPos.x) * Mathf.Rad2Deg;
|
||||
// angle += setAngle;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
angle += orbitSpeed * Time.deltaTime;
|
||||
|
||||
float x = Mathf.Cos(angle * Mathf.Deg2Rad) * radius;
|
||||
float z = Mathf.Sin(angle * Mathf.Deg2Rad) * radius;
|
||||
|
||||
transform.localPosition = new Vector3(x, height, z);
|
||||
transform.LookAt(originPoint.position);
|
||||
}
|
||||
}
|
||||
11
Assets/orbitAndViewParent.cs.meta
Normal file
11
Assets/orbitAndViewParent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b68ba7b2a89f5b348ae578fa3b484c41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/viewParent.cs
Normal file
21
Assets/viewParent.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class viewParent : MonoBehaviour
|
||||
{
|
||||
private Transform originPoint;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
originPoint = transform.parent;
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.LookAt(originPoint.position);
|
||||
}
|
||||
}
|
||||
11
Assets/viewParent.cs.meta
Normal file
11
Assets/viewParent.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc8fa59f9cf92e84ea59ca1496ce044e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user